Seed 2019-06-01
Test... gated development, maybe? It can't be "driven" because you can write the tests last, and it will accept it so long as the tests fail against the releasable code.
Test... gated development, maybe? It can't be "driven" because you can write the tests last, and it will accept it so long as the tests fail against the releasable code.
I don't know if this is good enough, but I wanted to get it over with for now. Much like Dennis!
Somewhat worried that I'm going to run across an article describing much the same ideas I'm having, and then it'll be all "The user experience was awful and everyone hated it."
Thinking about experimental wrappers around pre-1.0 software...
A week that got a lot better once my muscles stopped hurting.
Eh, could have been better, as usual.
Tutorial complete. Now, the real challenge begins.
Having leveling break sometimes wasn't nice at all.
Not running the code for an extended period: not a great idea!
I ran into 'Your battle skills grow stronger! You reached level {0}'.format(player.level.current_level) + '!' and I frankly don't know how to process that.