Weekly Roundup 2024-10-08
- Wednesday: I worked around a bunch of bugs that sound extremely fake, but I've got reproductions, so oh well.
- Thursday: I worked around some issues that were somewhat more of my own making.
- Friday: I decided to put Stars Without Number aside to focus on other stuff for a change.
- Saturday: The "other stuff" was worldbuilding in 4D, and I had a plan for getting bounded orbits to "work".
- Sunday: The plan didn't really work out; unless I'm missing something, I can't use it to make the orbits "more than slightly bounded" without messing other stuff up.
- Monday: I put that aside (although I did come up with something that I think has potential) in favor of a new project, that I'm hoping I manage to make some progress on.
Next week, I'll try to keep up that writing, although the other RPGs I was looking into kind of have me wanting to bring some other code I wrote into the project, but that code is just weird enough that I'd have to write actual tests for the existing code before I considered it... Best to leave that idea be for now.