Opus Magnum - Introduction 2018-11-21

By Max Woerner Chase

In this post:

A couple weeks ago, I got back into Zachtronics games, and got Opus Magnum, then beat the main campaign, one of the post-game puzzles, and some of the side puzzles. (SpaceChem and Opus Magnum have weird menus. I don't remember the other Zachtronics games having so many nooks and crannies.) Anyway, after enough of that, I eventually started messing around with coming up with my own puzzles. (I'd try out other people's puzzles, but I don't feel like launching Steam and I can't figure out how else to get them from the workshop, which is kind of annoying given how little it takes to specify an Opus Magnum puzzle.)

(... Like, come on, these things should fit into little badge image things or something, easy. The informational content is about, like, less than a kilobyte, I'm pretty sure.)

Anyway, I've come up with and solved two puzzles so far, and my intent is to design some better puzzles by the time the week is out.

Here's what I have so far:

The first puzzle was interesting because I noticed a blind spot in my first solution to it, and was able to switch things around to be more efficient. It was annoying because it was hard for me to reason about the bond arrangement in the big triangle, and there's no way to interconvert that product with its mirror image, so I had to rearrange things a lot just to make virtually the same thing.

Inspired by the mirror image bond thing, and benzene, I came up with the second puzzle's product, which can interconvert with its mirror image just by rotating. That puzzle proved annoying because:

I'd like to take things in a few different directions:

Next time, I'll try to come up with and solve something that feels different.