Functional Specifications - Skeletons 2018-11-30

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By Max Woerner Chase

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Last post, I said that in addition to Vislav Peterson and the Island of Gold and the Untitled Wagon Game, I wanted to start specs for

And that's about what I did. I have a basic skeleton for functional specs, and I made drafts for all of those (and Mirror Scrimmage) that don't really go beyond the skeleton yet.

It'd be cool if I'd accomplished more in two days, but I didn't. The next steps to take are to collate the data that mostly lives in Three Dollar Quill posts, and write it up in the relevant specs. I know I have OMICE posts to go in, and I believe I have Structured Data stuff as well, and I'm pretty sure the object system and probably Python Augmented are in there. I forget if I've ever talked about the Jedi PR I'm working on here, and I don't know if there's much to say about the college code.

Hopefully, I'll have more time to get this together over the weekend.


Next time, I'll hopefully have at least associated the relevant long-form discussions to each spec, and beyond that started pulling information into them.