Coding 2023-05-26
A few quick thoughts on the Godot tutorials I've worked through so far:
- Given my background, GDScript's syntax so far seems, like, aggressively approachable. We'll see if that keeps up.
- I remember reading blog posts that had strong opinions about interactions between simulation steps and framerate. ... *websearch* ... Ah, it looks like I'm getting ahead of things.
- The movement example feels painfully janky to luck at. I don't know if that's a result of running it in debug mode, having too many browser tabs open, or what, but I kind of expected my machine to be able to handle a simple scene. ... Okay, yeah, it was the browser tabs.
Hopefully, I won't run into too many issues in this area, since the game I want to make, codenamed Fair Fights (I need to find something with more unique initials) is turn-based-ish. Stutter won't open up weird exploits, it'll just look kind of bad, so hopefully I'll be able to avoid it, but we'll see.
Anyway, that's enough for now. I'm going to get to bed, and see what I'm up for tomorrow.
Good night.