I had a rough couple of days, so I finished the basics of the planned renames to blow off steam. This was a little bit of a double-edged sword, because it turns out getting the renames done was a lot of typing, and I was trying to do it fast, so my hands feel mildly weird after all of that.
Anyway, I'm going to let that sit and come back to it on the weekend. I think I'll work on writing tests, unless something else comes up.
Anyway, thinking about writing. I'm not in the best shape right now for ~*~creativity~*~, but I can put together some plans, some stuff to fill in.
For the setting I'm focusing on, one way to sum it up is that a small group of people with very different fields of expertise are gearing up to fight off an alien invasion. So, I want to come up with a few different areas of expertise. So far I've got:
- "The leader", who focuses on administration and recruitment, and probably won't be a viewpoint character.
- "The investigator", who is there to solve mysteries. There will be some opportunity for normal crimes mysteries, but I want the focus to be on stuff like "what could have been the purpose of this weird artifact?"
- "The technologist", who does general-purpose repair and development. The focus there is on "how can we use this new alien thing, or fix this weird problem that showed up in the alien thing that we're already using?"
Here are some roles that, on reflection, seem like kind of good ideas:
- Farmer/general life support
- Military experience seems really really important in the context of fighting a war
- Theft/infiltration, maybe?
- Propaganda/persuasion. This will come up with the direction I want to take things.
I think I'll call things there for now, and try and flesh this out and see what else I feel like is missing later.
For now, I want to unwind properly.