Villeins of Tomorrow 2026-04-01

By Max Woerner Chase

Okay, I've read through the end of the current prerelease, so let's see what needs working out...

The big question is what the scale of the playset should be. Is this a big planet-hopping adventure, or a single location with more detailed breakdown?

While I think about that, let's focus on what we know. The starting inventory should be drawn from the Stars Above table, and I want to find some way to bring in other tables in a "planet of hats" or holodeck adventure kind of way, but that is not core to the premise, and I need to be ready to let go. I need six disasters, eighteen NPCs, eighteen locations, and twelve goals. Possibly these numbers can be tweaked, but I figure I'll hold to the numbers for The Clockwork City to start with.

So, I didn't want to type my draft of this into this blog post and go scrounging for it later, so I'm putting it together elsewhere. I've addressed some of the questions and lacks that I noticed, but I've only just started on the fifty-four entries I think I need. I'm again really not sure what the scale should be. Is each planet a location? Are there several locations to a planet? Are the locations all part of a single spaceship in which the players are encouraged to act out a slapstick parody of Alien?

... Maybe I commit to having many more locations, organized into "biomes". Now there's a thought. Maybe not a good one.

Anyway, I'm feeling kind of out of it, so I'm going to wrap things up and get some rest.

Good night.