Maybe I should just try to accept that "a whole lot of Minecraft" is a thing that'll happen.
I couldn't quickly figure out how best to cite the webpage I quoted.
A variable-ratio schedule rewards a particular behavior but does so in an unpredictable fashion. The reinforcement may come after the 1st level press or the 15th, and then may follow immediately with the next press or perhaps not follow for another 10 presses. The unpredictable nature of a variable-ratio schedule can lead to a high frequency of behavior, as the animal (or human) may believe that the next press will “be the one” that delivers the reward.
I am very easily distracted.
Oof, week after week of this sort of thing is a little rough.
... Slow ramp, I guess.
Those were some really lean posts, eesh.
I guess it was a lazy Sunday.
Got to accomplish something each day.
I dunno, it's short this time.
Sequels, and some coding progress.
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