Game Design - Retrospective 2018-11-12

By Max Woerner Chase

In this post:

My biggest regret about the last week was that the goal I ended up settling on turned out to be too big.

There was no plan as such, but I ended up realizing I needed a design document for... *checks notes* "Untitled Wagon Game". So I started writing up a design document, and in the course of a few days barely scratched the surface. Making stuff that isn't just a goofy prototype is brutal.

Anyway, I guess I'll keep on doing that, and when I actually have a full document, I can start doing the thing I mentioned earlier about factoring out prototypes.

Next week, I need to find something lower-effort for my posts.

(*Collective groan*

It's free!)