Game Design - Retrospective 2018-11-12
In this post:
- What I think about this last week, all in all.
- How well I followed the plan.
- Reasonable near-term goals.
- Thoughts on further-out improvements.
My biggest regret about the last week was that the goal I ended up settling on turned out to be too big.
There was no plan as such, but I ended up realizing I needed a design document for... *checks notes* "Untitled Wagon Game". So I started writing up a design document, and in the course of a few days barely scratched the surface. Making stuff that isn't just a goofy prototype is brutal.
Anyway, I guess I'll keep on doing that, and when I actually have a full document, I can start doing the thing I mentioned earlier about factoring out prototypes.
Next week, I need to find something lower-effort for my posts.
(*Collective groan*
It's free!)