Seems like I needed a break today, so I took one. Ish.
I don't really have a sense of how much effort I put into anything, and I think I've not been getting enough sleep recently, so I'm going to cut myself off a bit early tonight.
That doesn't need to happen quite yet though, so I'm going to mess around a bit. One thing I've been wanting to investigate for writing is random oracles, and I could use stuff like Ewen Cluney's oracles and tables for genre-specific stuff, or I could look into traditional systems and just apply them to fictional characters and situations. This is partly inspired by playing around with ai-dungeon-type stuff, which has a few issues:
- One is that the particular version I'm using is plagued by weird usability issues, and at some point I'm going to have to just read all of the code and reimplement it in a way that supports stuff like "fixing typos earlier in the line without deleting up to that point". (I'm really curious about how that's broken...)
- Another is that I don't always want to give it license to respond every few sentences, but it gets really glitchy if I dump a lot of text into it at once. I could work around this by splitting things up and using /alter, but that's a ridiculous workflow, not least because I'm having it generate text that I intend to overwrite.
- Lastly, there's the swinginess between "Oh, that was a clever response" and "This response demonstrates a willful contempt for knowledge about what I just wrote, human relationships, polite conversation, saliency, grammar, and the locally euclidean nature of space-time", and sometimes it just seems to get stuck in the latter. I'd like to try committing to interpreting vague results, rather than scrutinizing a result to determine whether it needs reinterpretation, or if it's so bad that it needs to be thrown out and retried.
So, I'm going to post this soon, and start messing with programming based divination for extreme efficiency.