Conworld Codex - Retrospective 2018-10-01

By Max Woerner Chase

In this post:

This last week feels kind of so-so. I think it's because I'm pushing myself a bit outside my comfort zone, so I can't move at the same rate that I'm used to. Nevertheless, I did move a little forward.

I didn't plan this week well, kind of gave myself the directive to do things by the seat of my pants, and I did, so that technically worked right, but I'm not eager to do it again.

In the near term, I want to avoid framing this stuff as an accesory to worldbuilding, and start writing actual stories in the setting, so I can discover the setting through the stories.

In the long term, I want to have facilities for date manipulation and temporal logic in the code. Right now I'm messing with code that could conceivably be used for supporting that stuff later, but it's hitting some issues that make me skeptical. It might need to look even weirder than it already does to work well.

Next week, I think I need to take it easy.