Anaglyph Sketching 2026-08-13
After my last entry, I had some ideas for how to structure these writeups. I've tried applying them to the anaglyph sketching documentation. Basically, I've come up with three top-level sections to divide things into:
- Goal: explain what I'm trying to do, and why
- Theory: explain, at a somewhat high level, how I intend to accomplish this
- Practice: explain what compromises or adjustments are needed to get the theory working in code
So, for this project, the goal is explaining that I'm trying to get an intuitive understanding of how to hand-draw scenes in perspective, the theory is a description of the three-dimensional figures I'm supporting (or planning to), as well as (not yet written) an explanation of how to project ellipses, and the practice concerns or will concern stuff like SVG coordinates and converting abstract spatial coordinates to pixels.
I tried to expand on the content a little more compared to last night, but I'd like to wrap up early and try to wind down at least a little, so I'm not doing any more tonight.
Good night.