All right, I've got enough of a grasp on "things to direct worldbuilding for this setting" that now I'm comfortable with giving it a category. The setting is called Korín, Sorín, and Arín, and those are the names I'm using for its analogues of the Earth, Moon, and Sun.
To recap, I've been gradually developing the idea for this setting for a while. The quote-unquote original point of all this was to provide a setting that would allow me to direct and contextualize the development of a conlang. Which, um, oops, I'm several yaks away from that at this point. I do want to give that conlang its due at some point, but right now I want to work on the scaffolding of the setting.
And the strategy that I'm taking to develop that scaffolding, is to try to worldbuild just enough for a barebones-feeling roleplaying setting, and then bootstrap it from there by learning to GM and running games in it. And for that, I need:
- A hook that establishes some of the features of the setting, and hints at the kinds of things that a character could do, interact with, or fight with.
- A god's-eye view of the setting, establishing the basic details of stuff like "here are the continents you can do stuff on".
- For each general category of playable character, a description of what they do, what they can look like.
- A limited selection of places to play and general sketch of demographics.
This is probably more than I should be planning to do, but I've sunk so much of this cost already.
Here's where I am so far:
- The god's-eye view is painfully dull prose right now. It's too bad I'm not enjoying my own authorial voice there, because I'm the only person I could imagine liking this, and I... don't.
- I've outlined the hook, which is going to be my main focus for elaborating on setting details. If I need it for the hook, it goes in. If I don't need it for the hook, I'm going to try really hard to put it on the backlog.
- I have notes on all of the character design guidelines, which I'll work on putting into a usable form once the hook is firmed up.
- I have notes that could feed into the selection of places to play, but it would be best to focus my initial efforts there based on feedback from other people.
Anyway, I'm trying to remember if I forgot to do anything today, because I'm doing much better on time than I'm used to doing. Unless I think of something and go "oh no!" I'm going to take some notes on MOTR after I publish this.
It's a bit early now, as I said, but I'd rather take the win there, than try to wring more out of the next hour or so.