In this post:
- I'm writing another spec.
- It's cool.
- It points to some gaps in my plan.
- It's late.
I just now put together a rough draft of a specification document for this "scenario", Vislav Peterson and the Island of Gold. It has varying amounts of detail on the different puzzles that will appear in the different parts of the scenario. It currently lays out times to introduce every glyph except, I think, triplex bonding, which is something I should have in the back of my head.
I think the big thing it's missing, though it doesn't come through in the puzzles, is some kind of arc for Vislav. I know that I want the last puzzle in the scenario to be some kind of culmination of everything that came before, but I don't know what, in-story, it's supposed to accomplish. What, in-story, is Vislav working towards?
It's nice that I know to ask these questions, at least.
The fact that it's late and I want to get to bed just won out over my feeling that this post should be longer.
Next time, what I thought of this week.