I don't think I ever explained that reference before.
Part of the problem: "It's the same exact game, but now I'm better at it in a way that makes it boring."
It turns out I'm apparently a background character in Yu-Gi-Oh.
Like my brain is trying to balance good and bad ideas for some reason.
Where are the Python game dev tutorials from the "composition over inheritance" people?
Poor Dennis. I really should look over the build tasks sometime and see if I can simplify and update things.
It's kind of not nice to call pyglet-trio "a solution in search of a problem", but, yeah...
"I implemented [THING]!" "Why?" "I... don't know..."
Loading stuff into my Kindle to save my eyes.
Hard to write under the crushing weight of summer.
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