Worldbuilding status: I'm trying to figure out how I want really widespread access to magic to have affected the setting. There are basically a few knobs that I'm adjusting here:
- Scope of effect (stuff like conjuring objects is generally out of reach)
- Range of effect (anything that's effectively an extension to reach or sensory range is rare or difficult)
- Availability of magic (technically, anyone can learn any kind of magic; if I locked this all the way down, it would break some of the setting, so I guess I just took it all the way in the opposite direction)
What I basically want to get to is a scenario where the existence of magic has obvious, logical effects, but it's reasonable to apply high-level concepts from our own history to the broad strokes.
I guess the sensible thing to do now is to try to work in the other direction, given a few of the other notes I've taken.
The thing that always gets me worried about my worldbuilding efforts is, what if I come up with some stuff that has a particular logical consequence, but I miss that, and come up with something else that isn't compatible with that logical consequence.
Maybe I just need to lighten up about that. It's not like anyone can send me to liar's jail over it.
Anyway, I'm hoping to make some real progress on MOTR in the next few days. See you then.