I've got the classes for modeling the broader relationships between player characters hopefully completed. There are a few directions to go from this:
- Adding tests so I have some assurance that this stuff actually works.
- Adding common modules.
- Writing a module for Risus.
- Adding serialization support.
- Working on the six other systems I want to use.
I think that's about the right order to work on this stuff in. Maybe do serialization somewhat sooner.
In any case, things are shaping up. I just hope it doesn't all go horribly wrong when I try to actually use the new stuff. If it does, it should at least be fixable.
Anyway, it's getting late. I'd like to wrap things up before I zone out too much more.
(At some point, I should see about replacing some of my third-party software repositories with new versions, but that point is super not now.)