A lot of my mental model of Seed seems to involve bits where I was like "And then we just do the thing." I'm working on dealing with that.
Articles in the Seed category
Time flies when you're having fun.
I'm going to have to ask people sometime what the idiomatic way is to accomplish some of the stuff I'm trying to do.
I've made the barest of concessions to collaborative workflows with this design, so early versions of Seed will probably be really bad for multi-user scenarios.
Lots of stuff that I did not think through all the way.
Test... gated development, maybe? It can't be "driven" because you can write the tests last, and it will accept it so long as the tests fail against the releasable code.
Somewhat worried that I'm going to run across an article describing much the same ideas I'm having, and then it'll be all "The user experience was awful and everyone hated it."
Thinking about experimental wrappers around pre-1.0 software...
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